Oxford Handbook of Interactive Audio, Paperback by Collins, Karen (EDT); Kapralos, Bill (EDT); Tessler, Holly (EDT), ISBN 0190651059, ISBN-13 9780190651053, Like New Used, Free P&P in the UKAs audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly<br>commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. <br><br>What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for<br>interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? <em>The Oxford Handbook of Interactive Audio</em> answers these questions by exploring the full range of interactive audio in video games, performance,<br>education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- th provides a thorough overview of the fascinating experience of interactive sound.<br>