This site may earn a commission as part of the eBay Partner Network and Amazon Associates Program if you make a purchase through our links.

Mathematical Basics of Motion and Deformation in Computer Graphics, Paperback...

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

48.06$ Buy It Now

Item355447856080Ebay Right Now
Seller greatbookprices1 ( 318440 ⭐ ) 96.4%
Location: Jessup, US, Maryland
Accept Payments With ,
ShippingSee shipping cost, Ships to Worldwide, ...
GuaranteeeBay Money Back Guarantee
ConditionBrand New
Book TitleMathematical Basics of Motion and Deformation in Computer Graphic
ISBN9783031014642
Subject AreaMathematics, Computers
Publication NameMathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
PublisherSpringer International Publishing A&G
Item Length9.3 in
SubjectImage Processing, General, Computer Vision & Pattern Recognition
Publication Year2017
SeriesSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging Ser.
TypeTextbook
FormatTrade Paperback
LanguageEnglish
AuthorHiroyuki Ochiai, Ken Anjyo
Item Weight7.1 Oz
Item Width7.5 in
Number of PagesXvi, 79 Pages

People who viewed this item also viewed

Explore more options

No more products to load