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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
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Item | 355447856080 |
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Condition | Brand New |
Book Title | Mathematical Basics of Motion and Deformation in Computer Graphic |
ISBN | 9783031014642 |
Subject Area | Mathematics, Computers |
Publication Name | Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition |
Publisher | Springer International Publishing A&G |
Item Length | 9.3 in |
Subject | Image Processing, General, Computer Vision & Pattern Recognition |
Publication Year | 2017 |
Series | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging Ser. |
Type | Textbook |
Format | Trade Paperback |
Language | English |
Author | Hiroyuki Ochiai, Ken Anjyo |
Item Weight | 7.1 Oz |
Item Width | 7.5 in |
Number of Pages | Xvi, 79 Pages |
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