The Nile on eBay Advanced Intelligent Paradigms in Computer Games by Norio Baba, Hisashi Handa
It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms.
FORMATPaperback LANGUAGEEnglish CONDITIONBrand New Publisher Description
The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ?ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The ?rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro?cient player.
Notes
Contains the latest research in the area of advanced intelligent paradigms in computer games
Back Cover
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE's entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
Table of Contents
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms.- Adaptive Generation of Dilemma-based Interactive Narratives.- Computational Intelligence in Racing Games.- Evolutionary Algorithms for Board Game Players with Domain Knowledge.- The ChessBrain Project — Massively Distributed Chess Tree Search.- Designing and Developing Electronic Market Games.- EVE's Entropy: A Formal Gauge of Fun in Games.- Capturing Player Enjoyment in Computer Games.
Long Description
The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ?ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The ?rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie'y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro'cient player.
Feature
Contains the latest research in the area of advanced intelligent paradigms in computer games
Details ISBN3642091792 Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Series Studies in Computational Intelligence Year 2010 ISBN-10 3642091792 ISBN-13 9783642091797 Format Paperback Imprint Springer-Verlag Berlin and Heidelberg GmbH & Co. K Place of Publication Berlin Country of Publication Germany Edited by Hisashi Handa DEWEY 794.8 Edition 1st Short Title ADVD INTELLIGENT PARADIGMS IN Language English Media Book Series Number 71 Pages 201 Publication Date 2010-11-30 Author Hisashi Handa Edition Description Softcover reprint of hardcover 1st ed. 2007 Alternative 9783540727040 Audience Professional & Vocational Illustrations VII, 201 p. We've got this
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